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[LV工具模块] LabVIEW 2015 LEGO MINDSTORMS Module for MAC

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    LabVIEW 2015 LEGO MINDSTORMS Module for MAC

    LEGO MINDSTORMS Module for LabVIEW

    LEGO MINDSTORMS Module模块用于帮助学生使用基于LEGO MINDSTORMS EV3和NXT的机器人。

    LEGO MINDSTORMS模块是用于LabVIEW的一款系统工程软件,学生可以在教室或机器人竞赛中结合LEGO Education机器人平台使用该软件。该软件可作为教学工具,帮助学生对LEGO MINDSTORMS机器人进行视觉控制和编程。LEGO MINDSTORMS模块可以将任何LEGO MINDSTORMS Education平台改造为科学和工程学习平台。该模块还提供包括教程和交互式练习,旨在帮助学生进一步提高LabVIEW技能。LEGO、LEGO商标和MINDSTORMS是LEGO集团的注册商标。 版权.2020 the LEGO Group。

    2015
    文件大小: 109635130 字节 (104.56 MB)
    修改日期: 2015-08-13 03:25
    MD5: 1a7027b73363ea418a7b9d22ab4f8343(官方正确)
    SHA1: e06947c13939e59d3da8d852541045a049668bd7
    SHA256: 0853c20415252c563bbf7505f4140e74786833a364b01626821e2de2744c7a3b
    CRC32: 9ac47d1f

    百度网盘和NI官方下载地址:
    LMM2015.txt (256 Bytes, 下载次数: 0, 售价: 10 元)

    LabVIEW 2015 Module for LEGO® MINDSTORMS® Readme for OS X
    June 2015
    This file contains information about the LabVIEW Module for LEGO® MINDSTORMS®, including bugs fixed for this release and a list of known issues.
    Overview
    System Requirements
    Bug Fixes
    Known Issues
    Accessing the Help
    Finding Applications and Examples

    Overview
    Use the LabVIEW Module for LEGO MINDSTORMS to create VIs that either run directly on an NXT or EV3 brick or that run on a host computer and communicate with an NXT or EV3 brick through a USB, Bluetooth, or Wi-Fi connection.

    System Requirements
    The LabVIEW 2015 Module for LEGO MINDSTORMS requires the LabVIEW 2015 Full or Professional Development System.
    Refer to the LabVIEW 2015 Readme on the National Instruments website for information about system requirements for LabVIEW 2015.

    Bug Fixes
    The following items are a subset of fixed issues since the last release of LabVIEW Module for LEGO MINDSTORMS.
    • Improved performance for built-in Broadcom Bluetooth adapters on OS X computers trying to communicate with an NXT or EV3 brick.
    Refer to the National Instruments website for a list of bug fixes in LabVIEW 2015.

    Known Issues
    The following list describes known issues at the time of release:
    • The Moving output of the Motor Status VI is TRUE only when performing a move with the Move a Fixed Distance VI. These Boolean outputs always return FALSE if the move initiates with the Move DC Motors VI.
    • The following code is not supported in VIs that you download to an EV3 brick:
      • Some auto-indexing capabilities on While Loops—Auto-indexing input tunnels are supported.
      • Compare Elements mode for the Max & Min function is not supported for arrays and clusters.
      • Conditional terminals or parallelism on For Loops
      • Formula Nodes
      • Complex numbers used with the asin, acos, atan, and atan2 functions.
    • The following code is not supported in VIs that you download to an NXT brick:
      • Byte Array To String functions if you try to coerce a 32-bit array
      • Some auto-indexing capabilities on While Loops—Auto-indexing input tunnels are supported.
      • Compare Elements mode for the Max & Min function is not supported for arrays and clusters.
      • Numeric operations involving a cluster and an array of clusters
      • Not function if you try to negate an array
      • Divide function if both inputs are zeros—Divide function returns zero instead of NaN.
      • Conversion functions if you try to convert floating-point numbers to integers—Outputs are truncated instead of rounded to the nearest integer.
      • Conditional terminals or parallelism on For Loops
      • Formula Nodes
      • Complex numbers used with the asin, acos, atan, and atan2 functions.
    • The Value property does not update front panel objects. Use local variables or wire values directly to terminals to update front panel objects.
    • Filenames with special or multibyte characters are not supported in the Robot Project Center.
    • Unexpected behavior can occur in the Schematic Editor when you work on a remote desktop.
    • When adding an image for your robot project profile, use an image that is 123 × 89 pixels (width × height).
    • In Direct Mode, the Draw VIs that are instances of the Display polymorphic VI do not clear the screen before drawing over the running program or menu screen. To avoid this, use the Clear Display VI before using the Draw VIs.
    • The LabVIEW Module for LEGO MINDSTORMS API is not supported in Application Builder.

    Accessing the Help
    Refer to the following documents for more information about the LabVIEW Module for LEGO MINDSTORMS:
    • LabVIEW LEGO MINDSTORMS NXT Module Help—Use the LabVIEW LEGO MINDSTORMS NXT Module Help to access information about LabVIEW Module for LEGO MINDSTORMS programming concepts, step-by-step instructions for using the LabVIEW Module for LEGO MINDSTORMS, and reference information about the NXT/EV3 VIs, palettes, menus, dialog boxes, and so on. Access the LabVIEW LEGO MINDSTORMS NXT Module Help by selecting Help»MINDSTORMS Module Help.
    • LabVIEW Help—Refer to the LabVIEW Help, accessible by selecting Help»LabVIEW Help in LabVIEW, for information about advanced LabVIEW concepts and procedures.

    Finding Applications and Examples
    Select Tools»NXT/EV3 Application Browser to access applications that you can run on an NXT or EV3 brick. These applications demonstrate several types of programs you can create with the LabVIEW Module for LEGO MINDSTORMS.
    Access example VIs that demonstrate common tasks using the LabVIEW Module for LEGO MINDSTORMS in the NI Example Finder by selecting Help»Find Examples from the pull-down menu and selecting Toolkits and Modules»NXT Robotics in the NI Example Finder window. You also can access these VIs by referring to the labview\examples\NXT Robotics directory. You can modify an example VI to fit an application, or you can copy and paste from one or more examples into a VI that you create.


    Important Information
    Copyright
    © 2009–2015 National Instruments. All rights reserved.
    Under the copyright laws, this publication may not be reproduced or transmitted in any form, electronic or mechanical, including photocopying, recording, storing in an information retrieval system, or translating, in whole or in part, without the prior written consent of National Instruments Corporation.
    National Instruments respects the intellectual property of others, and we ask our users to do the same. NI software is protected by copyright and other intellectual property laws. Where NI software may be used to reproduce software or other materials belonging to others, you may use NI software only to reproduce materials that you may reproduce in accordance with the terms of any applicable license or other legal restriction.
    End-User License Agreements and Third-Party Legal Notices
    For end-user license agreements (EULAs) and copyright notices, conditions, and disclaimers, including information regarding certain third-party components used in LabVIEW, refer to the Copyright topic of the LabVIEW Help.
    Third-Party Legal Notices
    You can find third-party legal notices in the /Library/Application Support/National Instruments/Legal Information directory.
    Trademarks
    Refer to the NI Trademarks and Logo Guidelines at ni.com/trademarks for information on National Instruments trademarks.
    LEGO and MINDSTORMS are trademarks of the LEGO Group. Other product and company names mentioned herein are trademarks or trade names of their respective companies.
    Patents
    For patents covering the National Instruments products/technology, refer to the appropriate location: Help» Patents in your software, the patents.txt file on your media, or the National Instruments Patent Notice at ni.com/patents.
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